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- Here's the bug fix upgrade from v2.10 to v2.11. All PWAD files should now load
- properly, assuming you have the right IWAD.
-
- Also make sure you know which level(s) the PWAD patches over, as I have seen at
- least one which only contains E1M8. Also, remember Doom II PWADs won't work with
- Doom IWADs, and can be recognised by their special level markers MAP01 -> MAP32.
-
- QuickAlpha support is now enabled. Any middle textures used with the name 'QALPHA'
- will be drawn as a transparent area fading everything behind it by 25% towards
- white. This can be used for illuminated glass or special lighting effects.
-
- The reason it's called QuickAlpha (as opposed to just Alpha) is not because it is
- quick (it is quite intensive), but because there are second & third types planned
- with variable transparency & other effects. These will be given appropriate names
- when they are ready - assuming they are practical speed/ram-wise.
-
- Doug.
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